Gundam Evolution: New Gundam is a cool game to get your hands on, let’s start with that. If you've been a fan of the series since the initial Mobile Suit Gundam was released in 1979, you'll enjoy the loving recreations of your favourite suits, weapons, and the overall feel of these massive mechas shooting and smashing into each other. Is this Gundam game, however, sufficient for those who are unfamiliar with the series' history? Connor makar share his first impressions on this new gundam game of this closed beta so far indicate that it may have what it takes.
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Let's start with the basics of the game. Gundam Evolution is a 5v5 first-person shooter in the vein of Overwatch and Team Fortress 2, in which each player controls a different Gundam, each with their own anime-inspired weapons and abilities. Once you've assembled a team, you can battle in a variety of game modes such as Point Capture, Domination, and Destruction, which is similar to the Search and Destroy game modes found in other FPS titles.
Add in all the trimmings of a modern-day live service title, such as a seasonal battle pass and loot boxes stuffed with skins and emotes, and you've got yourself a standard 'hero shooter' package. Some of you, including myself, will be more than happy to played this type of game up! I enjoy a good team-based shooter, but if you're looking for something that revolutionises the genre (or adds an interesting twist to proceedings that will set it apart from the crowd), you'll be not disappointed.
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If you're still interested new gundam game, there's a lot to play with here. The closed beta offered a diverse cast of Gundams to play – 14 in total – each with their own distinct appeal. The Pale Rider is the first suit you'll encounter while playing through the game's tutorial, and it provides an option for those looking for an easy-to-use option with abilities that don't require a lot of practise to master. The cast only gets more exciting (and complex) from there, with a wide variety of weapons and tools that fill key roles in a team composition.
This lovely robot comes with a medium-range single-shot rifle that can be zoomed in for greater accuracy. The grappling hook, which you can use to snare enemies out of the air or away from control points, is what really makes it great. It's an archetype we've seen before, to be sure, but it fits right in with the cast of Gundam Evolution.
I'm also a big fan of the advanced movement options made possible by the universal dashing system. Every Gundam, no matter how large and lumbering it is, has a boost bar. This can be slowly depleted in order to sprint or hover in the air, but it can also be quickly tapped into for a quick dash in any horizontal direction. This allows for rapid chases through corridors as two players dash around corners and buildings in one-on-one situations, while in massive team battles it allows for massive pushes towards objectives, quickly turning the tide off the back of a quick elimination, and so on.
Many times, I was the victim of a sniper who picked me off and dashed away to safety. As much as I despised them at the time, I must admit that it was pretty cool in retrospect. I can only imagine what kind of nonsense dedicated players will be able to pull off post-launch with this in play, which demonstrates how important it is to the overall quality of the experience. It has the potential to be a game changer! We'll have to wait and see.
I do have one issue with the game, and it's a difficult one to bring up because it's linked by the hip to what is arguably the game's strongest suit. A good portion of the weapons in the game, namely anything that fires lasers rather than kinetic ammunition, lack the punch that makes kills feel exciting. Some Gundams avoid this to some extent; the Gundam Barbatos, with its massive Mace, and the GM Sniper II all have that oomph, but it all feels a little subdued. Take, for example, the Marasai I mentioned earlier. When you hook someone, you can burn them down with a quick laser to the face, which is fine, but it feels flimsy. It lacks the pop you'd get in a similar situation with Roadhog in Overwatch.
It's clear that this is due to the developer intense dedication to recreating these Gundams from the original source material, and I'd never suggest changing that. If nothing else, Gundam Evolution is a love letter to the franchise – I went back and watched some of the various shows in which these Gundams appeared, and the team nailed it. I believe that a little more tweaking of the visual and audio response – a little more pop when you hit someone or knock out an enemy – would be beneficial.
When I think about Gundam Evolution and whether it will be successful in Western markets, I can't help but feel optimistic. It's a must-have if you're a Gundam fan, but let's be honest: you knew it was the moment you saw it.
There's still plenty to like for the rest of us. If you don't like Gundam, you won't like the source material, but the game the IP is based on is good enough to warrant at least an exploratory download. With Overwatch 2 out of the way, the way is clear for Gundam Evolution to take off.
Credit : VG